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MS#114. Landscape Dynamics and Conspicuous Consumption, 2004
- With Dan Friedman
- To appear, Proceedings of Intern. Symposium on Dynamic
Games and Applications, Tucson, Dec. 2004.
- Subjects: Economics
- Written: September 28, 2004
- Abstract: We study evolutionary games with a continuous space of strategies A. The current state is the
distribution F of players over A. The payoff function defines an adaptive landscape for each state. Each
player continuously adjusts her strategy in A towards higher ground in the landscape. Consequently
the distribution F changes continuously and so the landscape changes, and the players adjust again.
Assuming gradient adjustment, this interplay between landscape and state is described by a partial
differential equation or, equivalently, by a dynamical system on the infinite-dimensional space F of
current states.
The paper illustrates these ideas using Veblen's notion of conspicuous consumption, i.e., one's payoff
depends on where one's consumption x falls in the current distribution F. For simplicity we take
A = [0, 1], and obtain explicit solutions to the landscape dynamics for special cases. Two Propositions
characterize the long run and short run dynamics for more general cases. Using the simulation package
NetLogo we illustrate both Propositions.
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[PDF], 13 pages, 1 MB
Last revised
by Ralph Abraham
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